Studio A3: Democratizing AR/VR Lesson Creation for K-12 Classrooms

Role Lead Designer

Team Product, Engineering, SME's

Focus Visual Design, UI Design

OVERVIEW

Simplifying AR Creation through Familiar Workflows

Studio A3 is the flagship creation tool for zSpace, an AR/VR learning platform used in K–12 classrooms. I led the visual redesign and helped redefine the core product experience, transforming it from a complex technical editor into an intuitive, slide-based tool that empowered teachers to create lessons without technical barriers.

PROBLEM

Disconnected ecosystem

Lessons and activities existed outside the app, forcing teachers to exit Studio A3 and disrupt classroom flow.

Complex creation tools

The internal Activity Builder was feature-heavy but hard to use, resulting in low adoption.

Hardware dependency

The experience required a specialized stylus, limiting access for students who lacked hardware or needed alternative input methods.

The Goal: Create a unified, accessible lesson-building experience that fit naturally into classroom routines.

Powerful Technology, Fragmented Experience

While the hardware provided a unique immersive experience, the software workflow created friction that limited classroom adoption.

Figure 1: The Legacy Interface. Users were forced to manage multiple floating windows and disconnected toolbars, resulting in high cognitive load and an obscured workspace.

STRATEGY & EXECUTION

Redesigning the Core Experience

01. Rethinking Interaction Models

Reducing Cognitive Load with Familiar Patterns

The original editor was powerful but overwhelming. I restructured it around a “slide deck” pattern teachers already understood from tools like PowerPoint or Google Slides.

Two creation spaces:

  • Slide Builder for assembling 3D scenes.

  • Notebook Builder for adding questions and prompts.

Simplified student experience: Students learned through a clean, focused Notebook interface, free from editing tools.

This approach gave teachers immediate confidence to create within a format they already understood.

Figure 2: The new "Slide Builder" adopts a linear presentation metaphor. By placing scene management on the left rail and contextual tools on the right, we aligned the interface with tools teachers already use daily.

02. Unifying the Content Ecosystem

Bringing Discovery and Creation Together

Previously, finding lessons meant leaving the app. I designed an integrated Activity Gallery so teachers could browse, preview, and launch content directly within Studio A3.

Centralized workflow: The app evolved from a standalone builder into a content hub.

Visual Discovery: Replaced text-heavy lists with a visual grid, helping teachers quickly identify 3D models and ready-to-use lessons.

Figure 3: The unified Activity Gallery. Previously, content was hidden in zCentral; this visual grid allows for instant discovery, previewing, and launching of curriculum-aligned lessons without leaving the app.

03. Expanding Accessibility

Beyond Specialized Hardware

Reliance on a stylus excluded many users. To make AR/VR content accessible on more devices, I introduced mouse and trackpad support.

Inclusive design: Students using standard laptops could interact with 3D learning content.

Broader reach: Schools without zSpace hardware could still use the platform, making the software more versatile and scalable.

Figure 4: Mouse interaction has been enabled by adding dedicated gizmos for users of both mouse and trackpads, improving input support and usability.

OUTCOMES AND LEARNINGS

Unblocking Adoption & Streamlining Access

Zero Learning Curve

The slide-and-notebook model cut onboarding time and made lesson creation intuitive for non-technical teachers.

Hardware-agnostic access

Mouse and trackpad support removed hardware barriers, expanding usability across classrooms.

A Scalable Design System

The redesign established shared patterns and components that evolved into the A3 Design System, now powering the full zSpace product ecosystem.

THE TAKEAWAY

For classroom tools, newness often creates resistance. By using familiar ideas like slides and notebooks, we made tools easier to use, helped adoption, and turned passive users into active creators.

SEE IT IN ACTION